عنوان مقاله [English]
نویسنده [English]چکیده [English]
Introduction: The purpose of this study was to evaluate Computer game's effectiveness in students’ meta-cognitive and creativity. Materials and Methods: This study was a experimental research, in which 40 high school boys In Ahvaz were selected and were done the pretest. Randomly 20 of them assigned to experimental group and next 20 to control group. The experimental group received 24 session of Computer game programs were implemented in 12 3-sectional weeks. The control group received no treatment. The instruments used for creativity test and Meta cognitive test. Results: The results of analysis of covariance showed playing Computer game positively affects the rate of creativity and Meta cognitive in students. Conclusion: So we can conclude that computer game intervention for 24 sessions could affect the rate of creativity and Meta cognitive in students score.